

Specific filter options are located at the top of the browser as tabs and allow the user to quickly display only the assets which are Objects, Materials, Media, Nodes, Scene Manager Operators or Scenes.The option Category Search Mode displays the search results not as a plain list, but separates the results in categories.The Smart search will appear in the Categories list and will perform the search as defined every time the user clicks on it. Search strings including the operators can be saved as a Smart Search.Special search operators (also text based) can be used to find items based on specific attributes like size, creation data, dependencies, etc.The assets in the browser can be searched and found with a text based search system.Notification of application updates and available language packs will now be seen in the Quick Start panel. Presets library will be downloaded from the website. Assets are now available individually on-demand.It is possible to hide assets from a specific database without disabling or unmounting this database.Supports Objects, Materials, Scenes and Node-Based Assets.The user can create their own databases or use databases provided by default.Supports online databases to allow for individual and on-demand asset delivery.Offers the ability to run a dynamic simulation to drop the selected objects to surfaces.Automatically generates useful collision shapes for selected objects and for the static environment.PRS gizmo to move objects around, rotate and scale the selection (as in clump together / move further apart from each other).Temporarily turns selected objects into dynamic objects for placement.Allows to editing of individual scattered instances through other tools (such as Place, Move, Rotate, Scale, Dynamic).which of the selected objects is being scattered) for paint strokes Tool offers settings to adjust and randomise scale, rotation and object ID (i.e.

Creates "Scatter Object" in the Object Manager and outputs Render Instances or Multi-Instances.Scattered objects are placed with the bottom of their bounding box on the surface.Scatters selected objects on surfaces along brush strokes.Simple collision detection mechanism to avoid overlapping with other objects in the scene.Ability to clone objects (ctrl modifier).Multiple selected objects or hierarchies are treated as a single object with a combined bounding box.Handles for rotation around normal of the surface and scaling relative to the bottom.Places selected object(s) on the surface of other objects and aligns to normal.
